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Agricultural center

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For the Agricultural center in Wasteland 2, see Agricultural center (Wasteland 2).
Agricultural center
Ag center map.png
Site
map markerAgricultural Center
Segments
sectionsRoot Cellar
Cave
People
merchantsAgricultural Station general store

Agricultural center is an early game location in Wasteland and Wasteland 2.

Background[edit]

A former satellite facility in Arizona, the center survived devastation. Its crew abandoned the installation shortly after the nuclear war and joined the farmers to form the agricultural station. All alarms and electronic countermeasures were deactivated.[1]

The center would suffer two major contaminations: the outbreak of rodents under the lead of Harry in 2087 and a mysterious mutagenic plague in 2102.

Wasteland[edit]

The Agricultural Center is a farming community. The Agricultural Center itself secured with a high wall made of adobe with several black scorch marks, with barbed wire lining the top. In front of the two vegetable fields stands a sales booth made of aluminum.

In 2087, it is under siege by mutated animals, led by Harry, the Bunny Master. It is not far from the Mine, and is little more than a shooting gallery to improve one's combat skills. The fruit trading stand near the entrance has been closed due to the seige. You can actually sell fruit here for $23 versus $15 at Quartz Emporium and other such places.

If you take the side quest to eliminate Harry, you may exit by taking the cave to the south, or by using the ST attribute to break down the doors.

Random encounters[edit]

Name Type Exp. Pts. Maxcon AC Skill Damage Weapon type Range Group
Pic-1-16.png Bunny Animal 20 2-12 1 1 1d6 Melee Melee 1-4
Pic-1-54.png Desert Lizard Animal 60 7-37 1 1 1d6 Melee Melee 1-4
Pic-1-16.png Rat Animal 30 7-37 0 1 1d6 Melee Melee 1-4
Pic-1-16.png Opossum Animal 32 8-40 0 1 1d6 Melee Melee 1-4

Fixed encounters[edit]

Name Type Exp. Pts. Maxcon AC Skill Damage Weapon type Range Group
Pic-1-16.png Prairie Dog Animal 80 10-50 1 1 1d6 Melee Melee 1-5
Pic-1-55.png Harry Animal 240 20-100 2 1 6d6 Melee Melee 1
Pic-1-44.png Deranged Farmer Humanoid 10 2-12 0 15 2d6 Semi-auto Med 1

Notes[edit]

  • When you walk between the two vegetable fields then you are bombarded with giant rotten tomatoes, banana peels and pineapples.
  • When you refuse to help with the varmint problem then a child throws a stone or a huge tomato at you. If it hits you then you are asked if you seek revenge. If you choose revenge and reach for your weapons then a flamethrower is pointed at you and you change your mind.
  • To help the farmers with the varmint problem you have to find and kill Harry, the Bunny Master. You can find him in the second vegetable line (from the west) in the southern vegetable field. After you killed him you can go back to the Old Man and he gives you access to the Root Cellar.
  • The area outside the two vegetable fields is save for resting. So this map is a good spot for easy leveling. Go kill varmints and when your hit points are low then leave the field, rest some hours and then go hunting again.
  • There are two sacks with fruits in it located in the rooms at the south and the north. You can sell them to the local Agricultural Station general store to get enough money to buy the engine from the Desert Nomads to repair the water purifier in Highpool.

Wasteland 2[edit]

Agricultural center continued to supply food to the region. In 2102, fifteen years after the original Ranger party defeated the rodent infestation under Harry's lead, the vegetation experienced a sudden, unexplained explosion of growth, as did various pests in the center (citric mutant larvae and insects). Worse, the farmers, workers, and scientists also started acting strangely. By the time the Rangers from the Ranger Citadel responded to the radio distress call, the psychosis has set in.

The player must fight their way through the jungle of giant creatures and plants to prevent the agricultural infection from spreading (which they'll need to do to get the satellite dish working again (for the game-critical path) and rescue any survivors (optional).

Once the player is on the second stage of their quest in Arizona (track down the radio signals from LA), they must reclaim/reactivate the satellite dish in the center of the facility to help track down the signal in the Wasteland (the dish can only be accessed once the center is explored and [the mutant] contamination stopped.

References[edit]

  1. Paragraphs: "The diary talks about the last days during which the satellite facility was operating.
    "Las Vegas is still intact. Needles wasn't damaged by bombs, but some flooding occurred when the river level rose. Quartz suffered a lot of damage."
    In hurried script, the last diary entry reads, "We're abandoning the satellite installation so we can join the farmers out at the Ag Station. We've deactivated the alarms and electronic countermeasures that protect this place."