Wasteland 2

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For frequently asked questions about Wasteland 2, see Wasteland 2 FAQ.
Wasteland 2
Wasteland 2 box.jpg
developerinXile Entertainment
publisherinXile Entertainment
release date19 September 2014
genrerole-playing game
modesSingle player
ratingsTBA
platformsWindows, Mac, Linux
 
Titleicon-WL2.pngIcon globe.png
Titleicon-WL2.pngIcon globe.png

Wasteland 2 is the 2014 sequel to the 1988 post-apocalyptic role-playing video game Wasteland. It was developed at inXile Entertainment by Brian Fargo, Alan Pavlish, Ken St. Andre and Michael A. Stackpole, the original designers of Wasteland.

Development[edit | edit source]

In 2003, InXile (founded by Wasteland's producer, Brian Fargo) acquired the rights to the Wasteland title from Konami, which held it in relation to the Yu-Gi-Oh! franchise. On June 21, 2007, in an interview with fan site Duck and Cover Brian Fargo said, "I am indeed looking into bringing back the game that spawned the Fallout series. Stay tuned....".[1]

In March 2009 it was announced that Fallout creator Jason Anderson would work at InXile as a creative director on a new role playing game which might be Wasteland 2. However, Anderson later departed the company in January 2011.

In February, 2012, Brian Fargo announced that Wasteland 2 would be funded via a Kickstarter project[2]. Throughout February and March 2012, it was further announced that original developers Michael Stackpole, Alan Pavlish and Ken St. Andre had also joined the development team for Wasteland 2. Mark Morgan, who created the soundtracks of Fallout and Fallout 2, was also hired as a composer for the project.

The game's official website was launched on March 5, 2012. On March 9, 2012 inXile further announced that Andrée Wallin joined the project team as a concept artist for Wasteland 2.

On March 13, 2012, the Kickstarter page for the production of Wasteland 2 went live. A minimum budget of $1,000,000 was set for the project, but Fargo agreed to cover up to $100,000 if need be, should the project fall short, and the campaign's was set at $900,000, the largest target for any Kickstarter project to date. Within 24 hours, the contributions totaled nearly $600,000, with the full backing of $900,000 met in under 43 hours.

On March 30, it was announced that, should the funded amount reach $2.1 million or more, the game would be co-developed by Obsidian Entertainment, and Chris Avellone in particular. The target amount was achieved, confirming that Obsidian developers would be working on the project.

Developers[edit | edit source]

Gallery[edit | edit source]

Video[edit | edit source]

  • Wasteland 2 - kickstart project
  • Wasteland 2 - A Q&A with Brian Fargo
  • Brian Fargo Appears on Hard Drive

See also[edit | edit source]

References[edit | edit source]

  1. Fargo Confirms It! - Duck and Cover, June 21, 2007
  2. Brian Fargo considers Kickstarter for Wasteland 2, No Mutants Allowed

External links[edit | edit source]

Games