Wasteland 2 Wiki
- If you are new to wikis, you may want to check out the help pages and policies and guidelines.
- If you want to help but you are not sure where to start, try improving the various stub articles by expanding them. Another helpful activity would be to check the list of wanted pages for frequently linked-to articles that do not exist yet.
- If you want to experiment with editing a wiki, please do it in a sandbox, not in articles.
If you are a backer, you already received the good news. Wasteland 2 is here and it's live. Well, the beta, that is. To get the Steam code for it, visit the Ranger Center and grab it from the Donations tab. However, you ought to remember a few things.
As Brian Fargo explains in update #40, this is, well, a beta. That means a certain roughness will be felt around the edges. First, grab a copy of the Wasteland 2 reference sheet and study it (or print and make a paper plane if you prefer figuring things out on your own). Second, remember these points:
- The beta is for testing and as such has a limited scope. The beta is limited to Arizona and even then, certain locations were excised. The final game will have more, don't you worry.
- Some skills are not implemented in the beta, including Animal Whisperer, Silent Move, and (unsurprisingly) Combat Shooting.
- The user interface is still going through puberty, so expect hideousness as inXile helps it make through this tough period.
- The same goes for sounds. While Mark Morgan did a ridiculously good job on the soundtrack, some sound effects and voices are missing, temporary, or simply have yet to mature.
- Combat and economy are not yet balanced. Your mileage may vary, as will your life expectancy.
- The reactivity and connections between characters and settlements are implemented, but inXile will continue to refine and expand them. You can help! Feedback on the depth of the game and roleplaying mechanics is the best kind of feedback.
- Now, you may be wondering how to report the bugs or whether you're under an NDA (Non Disclosure Agreement). If you are eligible for the beta, you should soon receive an e-mail with login details for CenterCode, which will serve as Wasteland 2's feedback hub.
Now, you may be wondering how to report the bugs or whether you're under an NDA (Non Disclosure Agreement). If you are eligible for the beta, you should soon receive an e-mail with login details for CenterCode, which will serve as Wasteland 2's feedback hub.
Now, the Wasteland 2 beta is not covered by an NDA. That's right, you can record, write, post, and shout about the game from the rooftops (watch out for the heights, however). This also means that you can freely contribute to the official Wasteland wiki hosted on our servers. Here's a short FAQ:
Can anyone edit the wiki?
Yes. Just like the Vault, the official Wasteland wiki is free and open for all to edit. No, you don't have to register or sacrifice a Quartz townsman to edit. Just open a page, hit the edit button, and edit to your heart's content.
Should I register an account?
We encourage doing this. While you can edit anonymously, an account will give you greater privileges, such as no obligatory Catcha when adding external links, uploading files, and tracking of your contributions (for bragging rights).
I don't know if I can edit worth a damn. Should I do it regardless?
Yes, of course! Every bit of information added to the wiki helps create the definitive guide to the Wasteland franchise. The worst that will happen is that another editor will edit your contribution, adding categories, infoboxes, and generally organizing stuff. You will never be penalized or reprimanded for contributing to the wiki.
You mean the admins aren't bloodthirsty desert mutants that viciously protect the wiki as their pet project and eat people if they try to edit?
No. We don't eat people or chase them away (the jury's still out on us being mutants. Your edits are always welcome, as are your files, comments, and reactions. We're all Wasteland fans here.
Do I get anything for editing?
Fame and glory, Ranger. Fame and glory. We will also regularly feature articles, together with the names of their contributors, to give you bragging rights. Plus, you'll know you're building the official Wasteland encyclopedia.
It's been a while Rangers, so let's summarize the latest news, with a little help from The Guru.
- If you haven't read our preview of Wasteland 2, catch up.
- Chris Keenan addresses points raised after the first official demo.
- Chris Keenan explains the systems.
- Chris Keenan goes to space.
- Montgomery Markland speaks about the world map.
- Wasteland is available for purchase.
If you were looking at Recent Changes the past two weeks, you may have noticed a flood of information. Is one of the admins going crazy? Is he breaking apart Wasteland discs and pouring raw data into the server? The answer is quite simple. Kayahr, one of the technical experts behind the Wasteland Deconstruction project and author of the wlansuite of tools to break Wasteland down into its base components has graciously agreed to merge his wiki into ours. What does that mean for you? Here's the breakdown:
- A full list of every single encounter in the game, fixed and random. Of course, individual locations also have encounter tables provided (like Needles or Las Vegas).
- A template emulating the original Wasteland animation engine, designed and implemented by Kayahr. We're still working out the kinks in infobox implementation, but once we're done, expect to see a familiar effect on creature and character pages.
- Complete information on all shops in the wastes and libraries. This includes hospitals too.
- General overhaul and completion of pages about items, weapons, and armor for Wasteland, thanks to the immense amount of information provided by Kayahr's decoding of Wasteland files.
We've done the merger by hand, but with the amount of information imported, oversights are bound to creep in. We'll be ironing out the problems and patching the holes continuously, but right now, the merger can be considered nearly complete.
Once again, thank you Kayahr for your contribution to the Wasteland community and all of your hard work. You're the best.
PS: Kayahr has also made available a gallery of all the animations from Wasteland. If you're itching for a Wasteland avatar, pay him a visit!
Chris Avellone recently held a lecture at the Rezzed 2013 conference, detailing what goes into developing a game. Although the focus of the presentation was Project Eternity, Avellone used Wasteland 2 design documents to demonstrate the importance of good design. More precisely, the document belonged to the Agricultural Station, the first location players visit in the Arizona stage of the game. You can find the presentation here. Drop by Wasteland 2 Guru for transcripts of the design documents.