Wasteland Wiki
Register
Advertisement

This page lists all Wasteland 2 weapons.[1] If you're looking for weapon modifications this article will help.

If you're looking for weapons from the original game, this article will help.

Melee Weapons[ | ]

The critical damage multiplier on all melee weapons scales with the Ranger's Strength. Use this table for reference:

Strength modifiers
Strength 1 2 3 4 5 6 7 8 9 10
Bonus critical melee damage 0 +0.1 +0.2 +0.3 +0.4 +0.6 +0.5 +0.7 +0.8 +0.9

Bladed Weapons[ | ]

Name Tier AP
per Use
Crit.
Mult.
Damage Armor
Pen.
Weight Value Special Effect
1-1 3 1.8x 06-09 2 2.0 lbs. $80
1-1+ 3 1.8x 07-11 2 4.0 lbs. $130 70% to cause Opened Up
1-2 4 1.8x 11-14 2 4.0 lbs. $150
1-3 3 1.8x 07-10 2 5.0 lbs. $140 Diagonal Attack
2-1 3 1.6x 13-16 3 6.0 lbs. $315 Diagonal Attack
2-1+ 3 1.3x 18-23 3 6.0 lbs. $330
2-2 4 2.1x 22-27 3 4.0 lbs. $370 Diagonal Attack
2-2+ 4 2.1x 24-30 3 4.0 lbs. $380 Diagonal Attack
60% to cause Blocked
3-1 3 1.9x 20-28 4 4.0 lbs. $520
3-1+ 4 2.6x 22-30 4 6.0 lbs. $600 30% to cause Face/Off
3-2 4 1.7x 38-46 4 7.0 lbs. $650 Diagonal Attack
4-1 3 2.1x 35-41 5 7.0 lbs. $585 Diagonal Attack
4-1+ 3 2.1x 37-43 5 10.0 lbs. $845 Diagonal Attack
4-2 4 1.5x 58-72 5 4.0 lbs. $910
5-1 3 1.6x 51-66 6 6.0 lbs. $1050
5-2 4 1.7x 86-101 6 10.0 lbs. $1230 Diagonal Attack
5-2+ 4 2.1x 89-104 6 15.0 lbs. $1275 Diagonal Attack
6-1 3 2.1x 70-85 7 9.0 lbs. $1450 Diagonal Attack
6-2 4 2.6x 119-140 7 17.0 lbs. $1750 Requires 6 Strength

(Quest Item)
Unique 3 2.1x 01-03 1 1.0 lbs. $160
Unique 3 2.1x 08-12 1 5.0 lbs. $20 Applies Junkie Fever
Unique 3 2.1x 80-92 6 7.0 lbs. $1250 30% to apply Bleeding Wound

Blunt Weapons[ | ]

Note: Formerly, all blunt weapons had a 10% chance to apply Concussion. This was removed in Director's Cut.

Name Tier AP
per Use
Crit.
Mult.
Damage Armor
Pen.
Weight Value Special Effect
1-0 4 3.1x 07-12 0 3.0 lbs. $130 Diagonal Attack
1-1 4 2.3x 08-15 3 6.0 lbs. $70 Diagonal Attack

(fake)
1-1+ 4 3.1x 09-16 3 7.0 lbs. $130 Diagonal Attack
1-2 5 3.1x 13-24 3 8.0 lbs. $155 Diagonal Attack
1-3 4 2.9x 10-17 3 5.0 lbs. $135 Diagonal Attack
2-1 4 3.1x 17-27 4 5.0 lbs. $325
2-2 5 2.1x 29-41 4 7.0 lbs. $380 Diagonal Attack
2-3 5 2.1x 32-44 5 7.0 lbs. $390 Diagonal Attack
3-1 4 2.7x 31-45 5 6.0 lbs. $535 Diagonal Attack
3-1+ 4 2.5x 35-48 5 11.0 lbs. $510 Diagonal Attack
3-2 5 2.6x 51-69 5 3.0 lbs. $640
4-1 4 2.1x 50-68 6 12.0 lbs. $775 Diagonal Attack
4-2 5 3.1x 79-108 6 13.0 lbs. $945 Diagonal Attack
5-1 5 2.1x 123-150 9 14.0 lbs. $1310 Diagonal Attack
5-1+ 4 3.6x 75-102 9 11.0 lbs. $1100 Diagonal Attack
25% to apply Concussion
+1 Kiss Ass
-20% CtH per every Coordination below 5
-20% CtH per every Strength below 7
5-2 4 2.1x 74-98 9 9.0 lbs. $1050 Diagonal Attack
6-1 4 2.3x 105-130 9 12.0 lbs. $1525 Diagonal Attack
6-2 5 2.3x 165-195 9 17.0 lbs. $1800 Diagonal Attack
Unique 4 3.1x 11-18 3 6.0 lbs. $130 Diagonal Attack
Unique 4 3.1x 78-108 3 9.0 lbs. $105 Diagonal Attack
10% to inflict Shamed

Brawling[ | ]

Name Tier AP
per Use
Crit.
Mult.
Damage Armor
Pen.
Weight Value Special Effect
1-1 2 1.5x 03-05 0 3.0 lbs. $130
2-1 3 1.6x 10-12 1 5.0 lbs. $320
2-1+ 3 1.6x 12-14 1 5.0 lbs. $360 Applies Bleeding Wound
3-1 3 3.1x 17-22 3 2.0 lbs. $520
4-1 3 3.1x 28-32 4 3.0 lbs. $655
4-1+ 3 4.1x 27-30 4 4.0 lbs. $700 60% to cause Vomiting
5-1 4 3.1x 39-48 5 5.0 lbs. $925
6-1 3 2.6x 55-65 7 6.0 lbs. $1595
6-1+ 3 2.6x 53-62 7 4.0 lbs. $1170 60% to cause Opened Up
Special 3 2.1x 01-03 0 0.0 lbs. $0
Special 3 2.1x 18-24 3 5.0 lbs. $5 +2 Brawling
20% to apply Concussion
Owned by Lexcanium

Energy Weapons[ | ]

Energy weapons cannot jam or inflict Critical Hits, but deal bonus damage to targets with Conductive Armor.

Name Tier AP per
Shot/
Burst
Ammo
Type
Ammo
Cap.
AP to
Reload
Conductive/
Not
Conductive
Damage Rounds
per
Shot/
Burst
Range Weight Value Special Effect
1-1 4/- Energy Cells 6 4 2.5x/0.4x 06-08 1/- 12m 3.0 lbs. $70
1-2 5/6 Energy Cells 8 6 2.5x/0.4x 09-16 1/2 14m 6.0 lbs. $157
2-1 3/- Energy Cells 10 4 2.3x/0.5x 09-15 1/- 11m 3.0 lbs. $325
2-1+ 3/- Energy Cells 12 4 2.3x/0.5x 11-17 1/- 10m 6.0 lbs. $335
2-2 -/6 Energy Cells 20 6 2.4x/0.6x 08-12 -/3 17m 5.0 lbs. $375
3-1 4/6 Energy Cells 10 5 2.2x/0.6x 18-23 1/3 12m 7.0 lbs. $540
3-2 6/- Energy Cells 5 6 2.2x/0.6x 30-38 1/- 20m 9.0 lbs. $670
3-2+ 6/- Energy Cells 5 6 2.2x/0.4x 32-42 1/- 20m 12.0 lbs. $780 Applies Laser Burn
4-1 -/4 Energy Cells 10 3 2.3x/0.6x 25-30 -/3 12m 7.0 lbs. $770
4-2 4/- Energy Cells 10 4 2.3x/0.6x 40-45 1/- 20m 11.0 lbs. $1000
4-2+ 4/- Energy Cells 10 4 2.3x/0.4x 41-52 1/- 20m 5.0 lbs. $980
5-1 6/- Energy Cells 10 6 2.3x/0.6x 34-42 1/- 20m 5.0 lbs. $1080
5-2 5/- Energy Cells 10 5 2.4x/0.6x 40-52 1/- 30m 13.0 lbs. $1280
6-1 -/4 Energy Cells 10 3 2.4x/0.6x 30-35 -/2 20m 8.0 lbs. $1520
6-2 6/- Energy Cells 10 6 2.5x/0.7x 50-70 1/- 30m 13.0 lbs. $1850
Unique 5/6 Energy Cells 20 5 2.3x/0.5x 40-65 1/3 20m 5.0 lbs. $130

Firearms[ | ]

Note: Formerly, all assault rifles had a 10% chance to apply Bleeding Wound. This was removed in Director's Cut.

Assault Rifles[ | ]

Name Tier AP per
Shot/
Burst
Ammo
Type
Ammo
Cap.
AP to
Reload
Crit.
Mult.
Damage Rounds
per
Shot/
Burst
Chance
to Jam
AP to
Unjam
Armor
Pen.
Range Weight Value Special Effect
1-1 4/- 5.56mm 8 5 1.5x 07-12 1/- 2% 5 2 20m 6.0 lbs. $70
1-2 5/- 5.56mm 20 5 2.0x 14-18 1/- 2% 6 2 28m 5.0 lbs. $160
1-3 4/- 5.56mm 20 5 1.7x 09-14 1/- 3% 6 2 22m 7.0 lbs. $135
2-1 5/7 5.56mm 30 5 1.5x 19-27 1/2 3% 6 3 20m 8.0 lbs. $310
2-1+ 4/6 5.56mm 30 5 1.8x 44-60 1/2 3% 6 5 20m 8.0 lbs. $290
2-2 4/6 5.56mm 25 5 1.7x 17-30 1/2 3% 6 3 24m 8.0 lbs. $370
2-2+ 6/- 5.56mm 6 6 2.2x 20-35 1/- 2% 7 4 20m 8.0 lbs. $385 80% to cause Opened Up
3-1 4/6 5.56mm 20 5 1.6x 25-35 1/2 2% 6 4 22m 6.0 lbs. $530
3-2 5/7 5.56mm 30 6 1.6x 45-59 1/2 2% 5 4 20m 7.0 lbs. $635

(Bowling)
3-2+ 5/7 5.56mm 30 6 1.6x 45-59 1/2 95% 5 4 20m 7.0 lbs. $240
3-2+ 6/- 12 Gauge 1 6 2.4x 01 1/- 3% 7 1 18m 8.0 lbs. $600 Causes All Tied Up
4-1 4/6 7.62mm 30 7 2.4x 40-57 1/2 3% 8 5 22m 8.0 lbs. $770
4-1+ -/5 7.62mm 40 7 1.6x 20-30 -/20 4% 8 4 15m 8.0 lbs. $875
4-2 5/7 5.56mm 30 5 1.7x 70-85 1/2 3% 6 5 19m 9.0 lbs. $945
5-1 4/6 7.62mm 30 5 1.7x 64-77 1/2 2% 6 6 23m 9.0 lbs. $1015
5-2 5/7 7.62mm 30 6 1.5x 100-125 1/2 2% 6 6 20m 9.0 lbs. $1315
6-1 4/6 7.62mm 30 6 1.5x 90-107 1/2 2% 7 7 26m 7.0 lbs. $1595
6-2 5/7 7.62mm 30 4 1.6x 150-180 1/2 2% 5 7 23m 8.0 lbs. $1885
6-2+ -/6 7.62mm 20 6 1.5x 80-95 -/5 2% 5 6 20m 11.0 lbs. $2175

Handguns[ | ]

Note: Formerly all handguns had a 10% chance to apply Bleeding Wound. This was removed in Director's Cut.

Name Tier AP per
Shot/
Burst
Ammo
Type
Ammo
Cap.
AP to
Reload
Crit.
Mult.
Damage Rounds
per
Shot/
Burst
Chance
to Jam
AP to
Unjam
Armor
Pen.
Range Weight Value Special Effect
1-1 3/- .38 Cal 8 3 1.5x 05-08 1/- 4% 5 1 12m 2.0 lbs. $70
1-2 4/- .38 Cal 6 3 2.0x 10-14 1/- 3% 6 1 10m 2.0 lbs $158
1-2+ 3/- .38 Cal 6 3 1.6x 12-17 1/- 4% 6 1 10m 3.0 lbs. $145 +1 Smart Ass
+1 Leadership
-2 Luck
1-3 3/- .38 Cal 6 3 2.0x 07-09 1/- 3% 5 1 13m 2.0 lbs. $135
2-1 3/- .38 Cal 8 4 1.8x 10-15 1/- 3% 5 2 12m 3.0 lbs. $325
2-2 3/- .38 Cal 6 3 1.7x 14-20 1/- 2% 4 2 11m 3.0 lbs. $370
3-1 3/- .38 Cal 6 4 1.6x 19-24 1/- 3% 5 3 10m 2.0 lbs. $545
3-1+ 3/- .38 Cal 6 4/- 2.0x 24-30 1/- 4% 5 3 9m 2.0 lbs. $625
3-2 4/- 9mm 12 5 1.5x 36-42 1/- 4% 6 3 14m 2.0 lbs. $650

(Bowling)
3-2+ 4/- 9mm 12 5 1.5x 36-42 1/- 95% 6 3 14m 2.0 lbs. $250
4-1 3/- 9mm 12 5 1.5x 33-38 1/- 2% 6 4 12m 4.0 lbs. $740
4-1+ 3/7 9mm 12 5 1.5x 38-42 1/3 2% 6 4 10m 5.0 lbs. $910
4-2 4/- .45 Cal 6 5 2.0x 57-65 1/- 0% 6 4 9m 3.0 lbs. $980
5-1 3/- .45 Cal 6 4 1.5x 44-53 1/- 0% 5 5 11m 4.0 lbs. $1090
5-2 4/- 9mm 15 5 1.5x 76-86 1/- 2% 6 5 13m 3.0 lbs. $1350
6-1 3/- .45 Cal 7 5 1.5x 66-76 1/- 2% 6 6 14m 4.0 lbs. $1500
6-1+ 3/- .45 Cal 7 6 2.0x 84-98 1/- 2% 6 7 12m 4.0 lbs. $1740
6-2 4/- .45 Cal 7 5 1.5x 100-135 1/- 0% 5 7 15m 3.0 lbs. $1810
Unique 3/- .38 Cal 2 3 2.0x 08-09 1/- 3% 6 2 16m 1.0 lbs $125

(for cheaters)
Unique 3/- 9mm 30 1 1.5x 500 1/- 0% 2 20 90m 3.0 lbs. $1
Unique 3/- 12 Gauge 1 3 2.0x 05-13 1/- 3% 3 1 9m 2.0 lbs. $146 Owned by Rose

Shotguns[ | ]

Note: Formerly, all shotguns had a 10% to apply Bleeding Wound. This was removed in Director's Cut.

Name Tier AP per
Shot/
Burst
Ammo
Type
Ammo
Cap.
AP to
Reload
Crit.
Mult.
Damage Rounds
per
Shot/
Burst
Chance
to Jam
AP to
Unjam
Armor
Pen.
Range Weight Cone
Angle
Value Special Effect
1-1 5/- 12 Gauge 7 5 1.5x 09-14 1/- 2% 6 1 12m 5.0 lbs. 30° $65
1-2 5/7 12 Gauge 2 5 1.5x 13-19 1/2 2% 6 1 9m 4.0 lbs. 40° $160
2-1 5/- 12 Gauge 2 3 2.0x 20-24 1/- 2% 6 2 12m 5.0 lbs. 20° $325
2-1+ 5/- 12 Gauge 1 2 2.0x 38-43 1/- 2% 4 3 14m 6.0 lbs. 15° $350
2-2 6/- 12 Gauge 5 5 2.0x 33-40 1/- 2% 6 2 10m 6.0 lbs. 30° $390
2-2+ 5/- 12 Gauge 12 5 2.0x 32-39 1/- 0% 3 2 8m 5.0 lbs. 35° $360 -10% Chance to Evade
3-1 6/- 12 Gauge 6 6 1.6x 41-48 1/- 2% 7 3 12m 7.0 lbs. 30° $540

(Bowling)
3-1+ 6/- 12 Gauge 6 6 1.6x 41-48 1/- 95% 7 3 12m 7.0 lbs. 30° $208
3-2 5/- 12 Gauge 6 5 2.0x 47-58 1/- 2% 7 3 9m 7.0 lbs. 35° $635
4-1 5/6 12 Gauge 2 4 2.0x 61-65 1/2 2% 5 4 10m 7.0 lbs. 30° $770
4-2 6/- 12 Gauge 20 6 2.0x 81-90 1/- 2% 5 4 13m 10.0 lbs. 40° $905
4-3+ 5/7 12 Gauge 2 4 2.0x 27-32 1/2 2% 5 4 13m 7.0 lbs 30° $805 +1 Hard Ass
10% to apply Bleeding Wound
5-1 5/- 12 Gauge 5 4 2.0x 77-84 1/- 2% 5 5 9m 5.0 lbs. 30° $1120
5-2 6/- 12 Gauge 7 5 1.5x 110-125 1/- 2% 5 5 12m 8.0 lbs. 25° $1365
6-1 5/7 12 Gauge 9 4 2.0x 105-129 1/2 2% 5 6 11m 7.0 lbs. 40° $1525
6-2 6/8 12 Gauge 10 6 2.0x 168-182 1/2 2% 6 6 13m 9.0 lbs. 45° $1630
6-2+ 6/- 12 Gauge 10 6 2.0x 168-182 1/- 2% 6 6 13m 10.0 lbs. 45° $1885 Applies On Fire
Unique -/3 12 Gauge 2 4 1.3x 28-42 -/2 2% 5 7 10m 5.0 lbs. 50° $75
Unique -/4 12 Gauge 2 4 1.2x 10-14 -/2 2% 5 2 9m 3.0 lbs 70° $130

Sniper Rifles[ | ]

Name Tier AP per
Shot
Ammo
Type
Ammo
Cap.
AP to
Reload
Crit.
Mult.
Damage Chance
to Jam
AP to
Unjam
Armor
Pen.
Range Weight Value Special Effect
1-1 6 .30-06 Cal 5 5 1.5x 13-18 2% 7 3 28m 8.0 lbs. $150
1-2 7 .30-06 Cal 7 5 2.0x 20-26 3% 7 3 25m 9.0 lbs. $160
1-3 6 .30-06 Cal 7 5 1.7x 16-20 2% 7 3 32m 8.0 lbs. $140
2-1 6 .30-06 Cal 5 6 1.5x 28-32 3% 7 4 30m 9.0 lbs. $325
2-2 6 .30-06 Cal 10 5 2.0x 31-44 2% 6 4 24m 10.0 lbs. $340
2-2+ 6 .30-06 Cal 10 5 2.0x 34-50 2% 6 4 30m 10.0 lbs. $420

(Unfinished Weapon)
3+ 1 .30-06 Cal 20 1 1.0x 150 0% 2 10 40m 8.0 lbs. $45
3-1 6 .30-06 Cal 6 6 1.9x 44-58 3% 7 5 27m 9.0 lbs. $400

(Bowling)
3-1+ 6 .30-06 Cal 6 6 1.9x 44-58 95% 7 5 27m 9.0 lbs. $200
3-2 7 .30-06 Cal 8 6 1.8x 68-83 4% 6 5 30m 10.0 lbs. $675
4-1 6 7.62mm 15 6 1.8x 74-84 2% 7 6 26m 9.0 lbs. $825
4-1+ 5 7.62mm 10 6 2.0x 30-130 2% 7 6 26m 10.0 lbs. $880
4-2 7 7.62mm 10 6 2.3x 110-125 2% 7 6 28m 10.0 lbs. $980
5-1 6 7.62mm 5 6 2.0x 105-124 2% 7 9 27m 11.0 lbs. $1065
5-2 7 7.62mm 10 3 1.7x 155-185 2% 4 9 25m 10.0 lbs. $1410
6-1 6 7.62mm 10 3 2.0x 145-168 2% 4 9 26m 9.0 lbs. $1580
6-2 7 .50 Cal 20 6 1.7x 215-250 0% 6 9 30m 25.0 lbs. $1885
6-2+ 8 .50 Cal 1 8 2.0x 280 2% 7 9 46m 22.0 lbs. $1850
Unique 6 .30-06 Cal 7 7 2.0x 68-85 0% 8 6 32m 8.0 lbs. $120 Causes Burn
Unique 6 .30-06 Cal 5 5 2.0x 12-13 0% 1 4 34m 5.0 lbs. $120 10% to apply Bleeding Wound
Unique 2 .177 BBs 200 2 5.0x 01-03 3% 7 0 18m 3.0 lbs. $75 Applies Eye Put Out

Submachine Guns[ | ]

Note: Formerly, all Submachine Guns had a 10% chance to apply Bleeding Wound. This was removed in Director's Cut.

Name Tier AP per
Burst
Ammo
Type
Ammo
Cap.
AP to
Reload
Crit.
Mult.
Damage Rounds
per
Burst
Chance
to Jam
AP to
Unjam
Armor
Pen.
Range Weight Value Special Effect
1-1 5/- .38 Cal 30 4 1.5x 08-11 3/- 3% 6 1 12m 5.0 lbs. $75
1-1+ 5/- .38 Cal 30 5 1.7x 08-09 4/- 2% 6 1 12m 6.0 lbs. $150 +1 Hard Ass
-1 Smart Ass
-1 Charisma
1-2 6/- .38 Cal 32 5 1.7x 07-08 4/- 2% 6 1 10m 6.0 lbs. $160
1-3 6/- .38 Cal 32 5 1.7x 06-07 4/- 2% 6 1 14m 5.0 lbs. $150
2-1 5/- .38 Cal 20 4 1.5x 08-11 4/- 2% 6 2 15m 6.0 lbs. $210
2-1+ 5/- .38 Cal 20 4 1.5x 16-19 3/- 2% 5 2 10m 6.0 lbs. $335
2-2 6/- .38 Cal 35 5 1.7x 13-16 4/- 2% 6 2 11m 5.0 lbs. $380
3-1 5/7 9mm 30 4 1.5x 15-18 4/7 2% 7 3 10m 6.0 lbs. $415

(Bowling)
3-1+ 5/7 9mm 30 4 1.5x 15-18 4/7 95% 7 3 10m 6.0 lbs. $160
3-1+ 5/- 9mm 40 4 1.5x 10-15 10/- 2% 7 3 9m 6.0 lbs. $750
3-2 6/- .45 Cal 30 5 1.7x 23-26 4/- 3% 7 3 13m 5.0 lbs. $665
4-1 5/7 9mm 20 4 1.5x 23-27 4/7 2% 7 4 14m 7.0 lbs. $810
4-2 6/8 .45 Cal 50 5 1.7x 28-33 5/8 2% 7 4 12m 9.0 lbs. $945
5-1 5/7 9mm 30 5 1.8x 34-39 4/7 2% 7 5 13m 7.0 lbs. $1090
5-1+ 4/6 9mm 30 4 2.4x 30-35 3/6 2% 7 4 14m 7.0 lbs. $1300
5-2 6/8 9mm 30 5 1.7x 50-60 4/7 2% 7 5 11m 8.0 lbs. $1350
6-1 5/7 .45 Cal 30 4 1.5x 47-54 4/7 2% 6 6 13m 6.0 lbs. $1565
6-2 5/8 .45 Cal 30 4 1.5x 59-67 4/7 2% 5 6 15m 7.0 lbs. $1840
Unique 6/- .38 Cal 32 6 1.7x 58-66 6/- 2% 7 7 14m 4.0 lbs. $90

Heavy Weapons[ | ]

Machine Guns[ | ]

Name Tier AP per
Burst
Ammo
Type
Ammo
Cap.
AP to
Reload
Crit.
Mult.
Damage Rounds
per
Burst
Chance
to Jam
AP to
Unjam
Armor
Pen.
Range Weight Value Special Effect
1-1 6 5.56mm 30 6 1.5x 07-09 7 2% 7 2 20m 16.0 lbs. $70 -0.3 Combat Speed
2-1 6 5.56mm 36 6 1.8x 11-15 7 2% 6 3 20m 17.0 lbs. $325 -0.4 Combat Speed
3-1 6 5.56mm 24 6 1.5x 17-23 7 2% 7 4 20m 18.0 lbs. $575 -0.5 Combat Speed

(Bowling)
3-1+ 6 5.56mm 24 6 1.5x 17-23 6 95% 7 4 22m 18.0 lbs. $205 -0.4 Combat Speed
4-1 6 7.62mm 100 6 1.6x 26-30 7 2% 7 5 23m 19.0 lbs. $810 -0.6 Combat Speed
4-1+ 6 7.62mm 100 6 1.6x 29-34 6 0% 7 5 24m 18.0 lbs. $875 -0.5 Combat Speed
3% to apply Concussion
5-1 6 7.62mm 100 6 1.5x 35-39 7 2% 7 6 24m 22.0 lbs. $1190 -0.7 Combat Speed
5-1+ 6 5.56mm 50 6 1.2x 36-42 10 2% 7 6 24m 18.0 lbs. $1275 -0.6 Combat Speed
6-1 6 7.62mm 200 6 1.6x 44-52 7 0% 7 7 24m 30.0 lbs. $1700 -0.8 Combat Speed
6-1+ 6 7.62mm 204 6 15.0x 18-24 9 2% 6 7 18m 36.0 lbs. $1800 -0.7 Combat Speed

Explosives[ | ]

Explosives do not utilize any skill, but they benefit from some of Demolitions perks. While the Heavy Weapons skill does use the RPG-7 in its icon, the rocket launchers can be used by any character with the same effectiveness.

Grenades[ | ]

Name AP
per Use
Damage Armor
Pen.
Radius Range Weight Value Special Effect
6 15-20 10 6m 18m 1.0 lbs. $75 Applies Radiation Sickness
6 100 10 4m 18m 1.0 lbs. $300
6 50 10 3m 18m 2.0 lbs. $150
6 25 10 3m 18m 1.0 lbs. $50
6 3 10 3m 25m 1.0 lbs. $50
4 5-10 10 1m 25m 1.0 lbs. $50 Applies Bleeding Wound

Rocket Launchers[ | ]

Name Tier AP
per Use
Damage Armor
Pen.
Radius Range Weight Value Special Effect
1-1 7 100 5 4m 25m 15.0 lbs. $155 -0.7 Combat Speed
2-1 7 150 7 5m 25m 15.0 lbs. $300 -0.7 Combat Speed
3-1 7 200 7 5m 25m 15.0 lbs. $500 -0.8 Combat Speed
4-1+ 7 28-36 7 6m 25m 15.0 lbs. $850 -0.5 Combat Speed
55% chance to apply Bombs Bursted in Air or Rocket's Red Glare
5-1 7 500 10 7m 25m 20.0 lbs. $700 -0.9 Combat Speed

References[ | ]

Wasteland 2 ranged weapons
Wasteland 2 brawling and melee weapons
Advertisement