Death ray

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Death ray
T icon W EnergySniper.png
skillEnergy Weapons
damage50-70penetration0
base hit chanceDefaultcritical chanceDoes not crit
fire modesSingle shot (6 AP)
chance to jamDoes not jam
7 AP to unjam
rangeMaximum: 30m-25m
Optimum: 25m-3m
Point blank: 3m or less
ammo usedEnergy cell - ammoammo capacity10
6 AP to reload
value$ 1850weight13.0 lbs.
item idEnergy_Tier_6_2
 
Titleicon-WL2.png
Titleicon-WL2.png

Death ray is a tier 6 energy weapon in Wasteland 2.

Description[edit | edit source]

A single-target energy-based sniper rifle. Isn't science awesome?

Characteristics[edit | edit source]

Energy weapons cannot jam or inflict Critical Hits, but deal bonus damage to targets with Conductive Armor.

Armor Damage Multipliers
Conductive 2.5x
Non-Conductive 0.7x

The weapon alerts enemies (generates noise) in a 20 unit radius.

If you're looking to upgrade from the bog-standard neutron projector, this is the gun to move up to. Hovewer, the higher Armor Threshold makes the range of targets worth shooting much thinner, and the increased AP cost makes it ineffective in the hands of characters with 10-11 AP, where the neutron projector can squeeze in two shots instead of one.

As with all the other Energy Weapons, the Death Ray in the Director's Cut no longer works as well as it used to in the vanilla version of the game. Since all the Children of the Citadel are non-conductive for some reason (despite being full of implants), the targets are limited to synths, meson cannons and scorpitrons. Since its damage is so-so, and it cannot critically hit, you may actually want to stick to the neutron projector even more and use it mainly for precision strikes.

Locations[edit | edit source]