Las Vegas

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Las Vegas
WL1 Las Vegas.png
map markerLas Vegas
  • Brygo's Hideout (The eastern brown building at Sahara Ave)
  • Fat Freddy's (The brown building at Las Vegas Blvd east of the golf curse)
  • Insect hole (The blue building at the west end of Desert Inn Road)
  • Jail (The blue building in the north-east corner)
  • Kesa's place (The brown building at corner Maryland Parkway and Tropicana Ave)
  • Mushroom Temple (The large building with the Mushroom on the roof)
  • Sniper Hideout (The blue building at Sahara Ave right south-east of Brygo's Hideout)
  • Spade's Casino (The blue building at corner Desert Inn Road and Las Vegas Blvd)
  • Vegas Hospital (The western building at Charleston Blvd)
  • Library (In the south-east corner)
factionsServants of the Mushroom Cloud
leadersFaran Brygo
Fat Freddy
Charmaine (Servants)
doctorsVegas Hospital
WL Vegas Map.png

Las Vegas is a major location in Wasteland.

Background[edit | edit source]

Vegas is the city of Las Vegas. No one is quite sure how the Soviet missiles managed to miss the city, but most folks figure it was because the “house” was betting against a missile landing – and no one wins against the house. There was an international rumor about some Russian general’s markers being torn up after the attack, but that has yet to be confirmed.

2087[edit | edit source]

Undaunted by its brush with perdition, Vegas is still open for business and does very well for itself. The city is large enough to avoid conquest, and many elements of the desert rabble have even found gainful employment as enforcers or casino employees. Despite the relative success of the city, however, horrors descending from the north are taking up residence in the city sewers, with another group of robots spearheading the invasion into the city proper. The jewel of the Desert became a battlezone in 2087, as the inhabitants put up a desperate fight to keep their city - and save their own lives.[1] A splinter group of the Servants of the Mushroom Cloud broke away from the main cult, fleeing eastwards into the Canyon of Titan, where they set up residence in an abandoned missile base.[2]

One of the strangest elements of the invasion was the clear split between a purely mechanical surface force and the dangers lurking beneath the city, in its vast the sewers. In 2087, General Vargas (then Ranger Vargas) and his fellow rangers entered the sewers under Las Vegas, gaining access by following Faran Brygo's instructions to go through the Temple of the Servants of the Mushroom Clouds, using a sonic key to open the door to the sewers. It was reasonable to expect to find the place abandoned. Instead, the Rangers encountered heavy resistance from several forms of robots. More striking than the sheer amount of synthetics was their unique, often puzzling nature. Semi-intelligent cyborgs wielding firearms were the most normal, but others were much stranger and included Clawman and Clawer close combat cyborgs, Centrons (centaurs), Cyclons (metallic wolves), Tronnosaurus (metallic reptiles), Boa Tronstrictors (giant, cybernetic snakes), Tronodiles (mechanical crocodiles), Tazels (scorpions), Cybertrikes, and Hexborgs.[3]

This led to the emergence of the biggest mystery of the Vegas Sewers: Why these cyborgs all seemed to be unique to that location. They clearly, unmistakably, originated in Base Cochise, but most differed from the more heavy-duty cyborgs that were found other places, such as the Slicerdicer, the Scorpitron, the Threshing Crawler, Steel Reaver or Silver Strangler. In general, the Sewer Cyborgs were less capable in combat and/or less functional overall, utilized organic materials in their construction, and emulated extant lifeforms such as humans, crocodiles and boa constrictors, even though many of those lifeforms are not native to the desert region and have not been seen since the War. A report penned in 2099 for the Rangers presented several theories, including that of the cyborgs being an invasion force (terran or Martian), a buffer force against Rangers or Finster, or simply remains of Cochise's early experimentation dumped onto the frontlines. Another two theories speculated that the accumulation of cyborgs in the sewers was a function of faulty programming, whether improper commands being issued or poor pathfinding.[4]

2102[edit | edit source]

The destruction of Base Cochise brought back peace and quiet, allowing it to prosper. However, the city wasn't fortunate enough to avoid being hit by radioactive clouds. By 2102, it is cut off from Arizona by an impenetrable wall of radiation, leading everyone to assume it perished. However, it seems that the house won again, as radio transmissions indicate it still alive and well.[5]

Overview[edit | edit source]

Las Vegas is large city that the player will explore approximately mid-game (after Needles) as it requires rifle-level firepower. It is filled with abandoned buildings (very few of which contain stashes of loot) and nasty robots, including the infamous Scorpitron. It is in Las Vegas that the player finally encounters Faran Brygo, a plot element obviously derived from author Brian Fargo's name.

In the golf course is a stash of RPG-7s that can be retrieved by using a Shovel. This stash also contains a Sonic Key.

Locations[edit | edit source]

Vegas Library[edit | edit source]

Building on the southeast corner of the map. Teaches the following skills:

Random encounters[edit | edit source]

Name Type Exp. Pts. Maxcon AC Skill Damage Weapon type Range Group
Pic-2-39.png Slicerdicer Robot 150 7-37 4 3 3d6+5 Melee Melee 1-10
Pic-2-40.png Thug Humanoid 45 3-18 2 15 3d6 Semi-auto Short 1-4
Pic-2-40.png Scavenger Humanoid 16 2-10 1 8 1d6+5 Semi-auto Short 1-4
Pic-2-39.png Chopter Robot 20 2-12 1 2 2d6+5 Melee Melee 1-8
Pic-2-41.png Sniperdroid Robot 60 5-25 2 15 3d6+2 Semi-auto Short 1-8
Pic-2-41.png Warroid Mark 1 Robot 200 12-62 3 15 5d6 Semi-auto Med 1-8
Pic-2-41.png Warroid Mark 2 Robot 450 18-93 5 18 7d6 Semi-auto Med 1-4

Fixed encounters[edit | edit source]

Name Type Exp. Pts. Maxcon AC Skill Damage Weapon type Range Group
Pic-2-41.png Warroid Mark 3 Robot 960 30-150 7 25 8d6 Semi-auto Med 1-2
Pic-2-36.png Scorpitron Robot 2200 50-250 10 35 9d6 Automatic Med 1
Pic-2-35.png Gundroid Cyborg 300 12-62 5 25 3d6+2 Automatic Med 1-5
Pic-2-35.png Cyborg Commando Cyborg 200 12-62 3 30 6d6+2 Automatic Med 1-5
Pic-2-27.png RadAngel Humanoid 120 10-50 2 20 6d6 Semi-auto Med 1

References[edit | edit source]

  1. Wasteland Manual
  2. "The Servants of the Mushroom Cloud were originally based in Las Vegas. The splinter group that moved her to the Canyon of Titan broke off from the original cult shortly after Vegas was overrun by robots."
  3. Intelligence report
  4. Intelligence report
  5. Snake Vargas: "For a while we thought it was completely gone, consumed by the radiation, but recently we've been hearing things that make us think that the clouds only cut it off from us. A wide open town back in the day. Gambling, mobsters, cultists, robots in the sewers. Thank god what happened in Vegas stayed in Vegas, otherwise we'd all be a lot worse off."