Precision Strikes allow you to fire on an enemy's different body parts. Attacking them will inflict different Status Effects depending on the body part targeted. Precision Strikes are not available on all types of weapons.
|Head||none||10% aiPsychoticChance||100% aiPsychoticChance|
|Torso||-1 armor||-2 armor||-4 armor|
|Arms||-35% chance to hit||-50% chance to hit||-50% chance to hit, destroys their current weapon|
|Legs||-0.6 combat speed||-0.9 combat speed||-1.0 combat speed, -3 action points|
When a precision shot hits, a StatusEffect is applied, with a 35% chance for Uncommon one, 5% + (weapon_skill/2) chance for Rare, and Common otherwise.
All effects are permanent except for Rare Legs which lasts for 1 turn.
Notes[edit | edit source]
- Makes an NPC ignore friendly status when evaluating potential targets.
- Causes crash if used on enemies lacking unarmed animation (scorpitrons)
- rounded down