“ | Here lies the last of Mankind from the Great War. Only pure souls of the innocent may pass this gate so that Mankind can once again rise from the ashes. May these gates shelter Man from self-destruction and in memory of those who have been destroyed. | ” |
~ Inscription on the gates |
The Ranger Citadel is the heart of the Desert Rangers in 2102.
Background[ | ]
Before the Great War, the Citadel was a fortified military mountainside facility. When the Guardians of the Old Order were destroyed in 2087 by the Ranger team trying to destroy Base Cochise and its AI, their fortress, the Citadel, lay bare, bodies of the xenophobic monks and nuns littering the halls. The prime real estate did not go unused for long: The Rangers moved in from the Ranger Center, recognizing the Citadel as a much more defensible location and definitely better as an operating base than the old federal prison they were rapidly outgrowing.[1]
After the destruction of Base Cochise and election of General Vargas to the position of Ranger commander, the efforts to restore the Citadel picked up pace. For 15 years the Rangers worked to restore it to its former glory, fixing the damage done in the assault, replenishing its stocks, gathering weapons, ammo, and recruits. By 2102 it became the nexus of their operations.
While the Rangers know most of the Citadel, the Outer Sanctum elevator continues to baffle them, the reinforced Vault doors impregnable and immune to any assault the Rangers can muster.
Layout[ | ]
Exterior[ | ]
The exterior has several characters, including Aberforth, as well as replacement Rangers (in case any fall in the line of duty or the player doesn't create enough Rangers): La Loca, Ashley Brygo, and Rook.
During the attack on the Citadel in the endgame, the map is extended to cover the land further outside the walls. Depending on the Rangers' actions in Arizona, they will be able to recruit additional support, including:
- General Vargas (always).
- Matt Forrestal or Sean Bergin (depending on who they chose to save).
- Commander Robert Danforth and his second in command, Colonel Therman Campbell (if peace and a treaty were brokered).
- Hopi and Magee (if they were saved in Damonta).
- Fred Darvis (if the Rangers helped him with his cart, he will sell top tier goods).
- Captain Cliff Sadler and Lieutenant Bridewell (if the Rangers sided with the Diamondbacks).
- Jill Yates and Brent (if they were saved and their cows found).
- Casey James and Kekkahbah (if peace was brokered, otherwise it will be just one of them).
- Melissa (if peace reigns in the Rail Nomads)
Interior[ | ]
- The interior is heavily guarded and has a number of interesting things to find, including Fix It! on the shelves in the Museum (requires Perception).
- Ranger Eggleston will ask the Rangers to gather curiosities for the Rangers' museum.
- In order to find all the lore books necessary for the Wasteland Historian achievement, check (left click):
- The bookcase in General Vargas' office (Memories of My Time in the Rangers parts 1 and 2).
- The bookcase next to Gilbert "Thrasher" Sagarra (Intelligence report part 1, The History of the Desert Rangers parts 3 and 6).
- The bookcase in the Museum (Intelligence report part 2, The History of the Desert Rangers parts 1, 2, and 5, Memories of My Time in the Rangers part 3).
Bunker[ | ]
- This is the final confrontation of the game, where the rangers square off against Matthias and a veritable army of synths.
Inhabitants[ | ]
Exterior[ | ]
- Aberforth
- Angela Deth (recruit)
- Ashley Brygo (recruit)
- La Loca (recruit)
- Rook (recruit)
- Solveig Sefors (shopkeeper)
- Nur Giebitz
- Brass Knucks (toaster item recipient)
Interior[ | ]
- General Vargas
- Erik Tidemann (medic)
- Ethil Mercaptain (shopkeeper)
- Evan Hawco (recruiter)
- Flintlock Eggleston
- Gilbert "Thrasher" Sagarra
- Min Liang Tan (shopkeeper)
- Tobias Melson (shopkeeper)
- Wade Woodson
- Robert Bowling (quest giver)
Gallery[ | ]
References[ | ]
- ↑ Wasteland 2 Ranger Field Manual p.82: "Ranger Citadel is the home of the Desert Rangers. Before the war,this was a fortified military facility carved into a mountainside, one of the most secure locations in the area. Afterwards, it was occupied by a collector cult known as the Guardians of the Old Order, who were fanatically devoted to preserving technology. A fine principle, but they took it to the extreme, killing people to steal theirtechnology and hoarding it all for themselves. Fifteen years ago, the Rangers liberated the place from the Guardians and made it their headquarters, leaving their old HQ, RangerCenter, aka the Prison, behind.None are allowed inside except Rangers, though trading occurs in the forecourt."
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