“ | Perks are special upgrades you'll be able to pick for your Rangers when they level up. Perks typically give you better effectiveness at a certain task, or give you a special bonus in specific situations. Unlocking perks requires Perk Points, which you'll earn every 4th level-up. Some Perks have Skill requirements to unlock, or require other Perks. | ” |
~ Desert Rangers Training Regulations 0.0036 |
This page lists all perks in Wasteland 2: Director's Cut.
For the perks in other Wasteland games, see Perks. |
Legend[ | ]
Perks are separated according to the following legend:
- Offensive perks: Tied to weapons or general fighting-related perks.
- Defensive perks: Related to your CON pool (hit points), armor, or avoiding ambushes and the like.
- Action point perks: Everything that affects the AP pool.
- Medical perks: Field healing.
- Inventory perks: Anything tied to the inventory, including loot found.
- Utility perks: Travel, skill checks, the like.
- Social perks: Everything else.
List of perks[ | ]
Offensive perks[ | ]
General perks[ | ]
This section lists all perks that are either not tied to a specific weapon skill or unlocking multiple options.
Name | Effect | Requirements | Unlocks |
---|---|---|---|
Tormentor | +10% damage to enemies in cover. | ||
Tactical Positioning | +25% damage dealt to enemies from behind when using melee or ranged weapons. | Perception 3 | |
Roboticist | +20% damage against robots and synths. | Computer Science 5 | |
Applied Force | +5% Stun chance when using melee weapons. | Brute Force 5 | Stunning Force |
Big Game Hunter | +10% damage vs. animals | Animal Whisperer 6 | |
Stunning Force | +10% Stun chance when using melee weapons. | Brute Force 7 Applied Force |
Staggering Force |
Staggering Force | +15% Stun chance when using melee weapons. | Brute Force 9 Applied Force Stunning Force |
|
Assault rifles[ | ]
Name | Effect | Requirements |
---|---|---|
Full Metal Jacket | +1 Armor penetration with assault rifles. | Assault Rifles 4 |
Melee Shooting | -35% close range penalty when using assault rifles. | Assault Rifles 6 |
Gunner | Burst fire accuracy penalty reduced by 5%. | Assault Rifles 8 |
Bladed weapons[ | ]
Name | Effect | Requirements | Unlocks |
---|---|---|---|
Self Defense | +1 Armor in close quarters when a bladed melee weapon is equipped. | Bladed Weapons 3 | |
Glancing Strike (Bladed) | Melee attacks of opportunity unlocked, allowing you to attack enemies passing by, dealing 50% of normal damage. | Bladed Weapons 5 | Opportune Strike (Bladed) |
Samurai | +1 Armor Penetration with bladed weapons | Bladed Weapons 6 | |
Opportune Strike (Bladed) | Attacks of opportunity deal 75% damage. | Bladed Weapons 7 Glancing Strike (Bladed) |
Strategic Strike (Bladed) |
Adrenaline Rush | +2 AP when below 25% hit points. | Bladed Weapons 8 | |
Strategic Strike (Bladed) | Attacks of opportunity deal full damage. | Bladed Weapons 9 Glancing Strike (Bladed Weapons) Opportune Strike (Bladed Weapons) |
Blunt weapons[ | ]
Name | Effect | Requirements | Unlocks |
---|---|---|---|
Charge! | +0.5 combat speed during the first combat turn. | Blunt Weapons 4 | |
Glancing Strike (Blunt) | Melee attacks of opportunity unlocked, allowing you to attack enemies passing by, dealing 50% of normal damage. | Blunt Weapons 5 | Opportune Strike (Blunt) |
Shoulder the Load | -25% combat speed penalty while wearing heavy armor. | Blunt Weapons 6 | |
Opportune Strike (Blunt) | Attacks of opportunity deal 75% damage. | Blunt Weapons 7 Glancing Strike (Blunt) |
Strategic Strike (Blunt) |
Slayer | 10% chance Blunt attacks use no AP. | Blunt Weapons 8 | |
Strategic Strike (Blunt) | Attacks of opportunity deal full damage. | Blunt Weapons 9 Glancing Strike (Blunt Weapons) Opportune Strike (Blunt Weapons) |
Brawling[ | ]
Name | Effect | Requirements | Unlocks |
---|---|---|---|
Free-For-All | +10% chance to inflict random precision strike status effects on enemies while using Brawling attacks. | Brawling 4 | |
Glancing Strike (Brawling) | Melee attacks of opportunity unlocked, allowing you to attack enemies passing by, dealing 50% of normal damage. | Brawling 5 | Opportune Strike (Brawling) |
Opportune Strike (Brawling) | Attacks of opportunity deal 75% damage. | Brawling 7 Glancing Strike (Brawling) |
Strategic Strike (Brawling) |
Rush 'N Attack | The first Brawling attack in the first turn of combat doesn't cost AP. | Brawling 8 | |
Strategic Strike (Brawling) | Attacks of opportunity deal full damage. | Brawling 9 Glancing Strike (Brawling) Opportune Strike (Brawling) |
Energy Weapons[ | ]
Name | Effect | Requirements | Unlocks |
---|---|---|---|
Overcharge | +10% damage against non-conductive (light) armor. | Energy Weapons 3 | Overload |
Solar Powered | +15% chance Energy Weapon attacks use no ammo. | Energy Weapons 3 | |
Overload | +20% damage against non-conductive (light) armor. | Energy Weapons 5 Overcharge |
Atomize |
Atomize | +30% damage against non-conductive (light) armor. | Energy Weapons 7 Overcharge Overload |
Handguns[ | ]
Name | Effect | Requirements | Unlocks |
---|---|---|---|
Zeroed | +2% stacking Critical Chance bonus when repeatedly attacking a target with Handguns. The bonus is lost when changing targets. | Handguns 4 | |
Bandit | +4% chance attacks with handguns will not use any action points. | Handguns 5 | Gunslinger |
Gunslinger | +8% free attack chance with pistols. | Handguns 7 Bandit |
Desperado |
Desperado | +12% free attack chance with pistols. | Handguns 9 Gunslinger Bandit |
Heavy weapons[ | ]
Name | Effect | Requirements | Unlocks |
---|---|---|---|
Battering Fire | +1% chance of inflicting precision strike effects per bullet
when using normal heavy weapon attacks. |
Heavy Weapons 5 | Overwhelming Fire |
Overwhelming Fire | +3% chance of inflicting precision strike effects with each
bullet fired in a normal heavy weapon attack. |
Heavy Weapons 7 Battering Fire |
Devastating Fire |
Devastating Fire | +5% chance of inflicting precision strike effects per bullet
when using normal heavy weapon attacks. |
Heavy Weapons 9 Overwhelming Fire |
|
Bullet-Ridden | -1 Armor reduction on enemies when attacking them with Heavy Weapons. | Heavy Weapons 10 |
Shotguns[ | ]
Name | Effect | Requirements | Unlocks |
---|---|---|---|
Careful Hunter | -25% friendly fire chance with shotguns. | Shotguns 2 | Precise Hunter |
Precise Hunter | -50% friendly fire chance with shotguns. | Shotguns 5 Careful Hunter |
Master Hunter |
Obliterator | Attacking cover with Shotguns always completely destroys it. | Shotguns 6 | |
Master Hunter | No friendly fire with shotguns. | Shotguns 8 Careful Hunter Precise Hunter |
Sniper rifles[ | ]
Name | Effect | Requirements | Unlocks |
---|---|---|---|
Watchman | No accuracy penalty when using Ambush. | Sniper Rifles 3 | |
Focused Shooter | -15% Under Pressure penalty | Sniper Rifles 5 | Confident Shooter |
Confident Shooter | -30% Under Pressure penalty | Sniper Rifles 7 Focused Shooter |
Zen Shooter |
Zen Shooter | -45% Under Pressure penalty | Sniper Rifles 9 Focused Shooter Confident Shooter |
|
Deadeye | -1 AP to fire a sniper rifle if the character did not move during the turn. | Sniper Rifles 10 |
Submachine guns[ | ]
Name | Effect | Requirements | Unlocks |
---|---|---|---|
Fast Reload | -1 AP to reload | Submachine Guns 4 | |
Whack-a-Mole | +15% Chance to Hit against enemies in cover | Submachine Guns 6 |
Thrown explosives[ | ]
Name | Effect | Requirements | Unlocks |
---|---|---|---|
Long Arm | +15% explosive throw range. | Demolitions 2 | |
Improvised Explosives | +15% chance to recover a grenade-type weapon when disarming mines and booby traps. | Demolitions 4 | |
Bomberman | +20% area of effect for explosives. | Demolitions 6 |
Defensive perks[ | ]
Armor and resistances[ | ]
Name | Effect | Requirements | Unlocks |
---|---|---|---|
Healthy | +1 CON per level (retroactive) | ||
Hardened | +1 base Armor | ||
Hit the Deck! | -25% damage from explosives | ||
Weathered | -15% damage taken from critical hits. | ||
Turtle | +10% evasion bonus when in cover. | ||
Ghost | Immune to ambushes. | Alarm Disarming 3 | |
Quick Reflexes | +3% Evasion. | Alarm Disarming 6 Ghost |
|
Armor Maintenance | -20% damage from energy weapons | Mechanical Repair 6 | |
Reinforced Plating | +1 Armor when wearing heavy armor. | Weaponsmithing 8 | |
Taunt | -3% to enemy chance to hit when within leadership radius. | Leadership 3 | Enrage |
Enrage | -5% to enemy chance to hit when within leadership radius. | Leadership 5 Taunt |
Infuriate |
Infuriate | -7% to enemy chance to hit when within Leadership range | Leadership 8 Taunt Enrage |
Medical[ | ]
Name | Effect | Requirements | Unlocks |
---|---|---|---|
On the Mend | +10% effectiveness from healing items (on any target). | Field Medic 3 | |
Stimpaks | +2% hit points automatically healed each combat turn. | Field Medic 7 | |
Trained Physician | -25% post-revival status effect duration. | Surgeon 3 | Expert Physician |
Smooth Operator | +20 hit points healed when reviving downed squad members. | Surgeon 6 | |
Expert Physician | -50% post-revival status effect duration. | Surgeon 9 Trained Physician |
Action point[ | ]
Name | Effect | Requirements | Unlocks |
---|---|---|---|
Limber | -1 AP for crouching and standing. | ||
Tinkerer | +1 AP when wearing light armor | Weaponsmithing 2 | |
Bloodthirsty | +1 AP for killing an enemy | Hard Ass 7 |
Inventory and loot perks[ | ]
Name | Effect | Requirements | Unlocks |
---|---|---|---|
Hoarder | +20% max. carry weight | ||
Powder Packer | +10% chance of finding bonus ammo when looting (global). | ||
Cyber Scrounger | Gain Energy Cells every time when using Computer Science and Alarm disarming. | Computer Science 2 Alarm Disarming 2 |
|
Dowsing | +25% chance of finding bonus scrap when digging up holes. | Perception 6 | |
Junk Diver | +50% of chance of finding additional junk items when finding junk. | Toaster Repair 2 | |
Toaster Expert | +50% chance to find bonus loot when using Toaster Repair (global) | Toaster Repair 6 | |
Deconstructing | +25% more weapon parts gained when breaking down weapons | Weaponsmithing 5 |
Utility perks[ | ]
Name | Effect | Requirements | Unlocks |
---|---|---|---|
Camel | -10% water consumption on world map stacks with multiple squad members. | Animal Whisperer 3 | |
Overclocker | Hacked enemy robots automatically gain the Overclocked buff | Computer Science 8 | |
Master Thief | No critical failures when using either lockpicking or safecracking. | Lockpicking 10 Safecracking 10 |
|
Handyman | No critical failures when repairing. | Mechanical Repair 3 | |
Scout | +25% vision range on the world map, incl. hidden caches | Outdoorsman 3 | Explorer |
Explorer | +50% vision range on the world map, incl. hidden caches and shrines. | Outdoorsman 5 Scout |
World Traveler |
World Traveler | All hidden caches and shrines revealed. | Outdoorsman 7 Scout Explorer |
Social perks[ | ]
Name | Effect | Requirements | Unlocks |
---|---|---|---|
Pawner | +20% more Scrap when selling junk items | Barter 3 | |
Loose Change | +15% chance of finding bonus Scrap when looting containers (global). | Barter 7 | |
Intimidating | +2 Hard Ass | Hard Ass 1 | |
Affable | +2 Kiss Ass | Kiss Ass 1 | |
Silver-Tongued | 5% discount on all purchases. | Kiss Ass 7 | |
Know-it-All | +2 Smart Ass | Smart Ass 1 | |
Radiant Personality | Doubles Charisma sum for the purposes of recruiting followers. | Smart Ass 5 |