Wasteland 2 weapons

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Titleicon-WL2.png
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This page lists all Wasteland 2 weapons[1]. If you're looking for weapon modifications this article will help.

If you're looking for weapons from the original game, this article will help.

Melee Weapons[edit | edit source]

The critical damage multiplier on all melee weapons scales with the Ranger's Strength. Use this table for reference:

Strength modifiers
Strength 1 2 3 4 5 6 7 8 9 10
Bonus critical melee damage 0 +0.1 +0.2 +0.3 +0.4 +0.6 +0.5 +0.7 +0.8 +0.9

Bladed Weapons[edit | edit source]

Name Tier AP per
Use
Critical
Multiplier
Damage Armor
Penetration
Weight Value Special Effect
Knife 1-1 3 1.8x 06-09 2 2.0 lbs. $80
Shu-Model Ranger combat knife 1-1+ 3 1.8x 07-11 2 4.0 lbs. $130 70% chance to apply Opened Up
Sickle 1-2 4 1.8x 11-14 2 4.0 lbs. $150
Makeshift Machete 1-3 3 1.8x 07-10 2 5.0 lbs. $140 Diagonal Attack
Makeshift Cleaver 2-1 3 1.6x 13-16 3 6.0 lbs. $315 Diagonal Attack
Unrequited Love 2-1+ 3 1.3x 18-23 3 6.0 lbs. $330
Pickaxe 2-2 4 2.1x 22-27 3 4.0 lbs. $370 Diagonal Attack
The Notch 2-2+ 4 2.1x 24-30 3 4.0 lbs. $380 Diagonal Attack
60% chance to apply Blocked
Combat Knife 3-1 3 1.9x 20-28 4 4.0 lbs. $520
The Face Ripper 3-1+ 4 2.6x 22-30 4 6.0 lbs. $600 30% chance to apply Face/Off
Hatchet 3-2 4 1.7x 38-46 4 7.0 lbs. $650 Diagonal Attack
Fire Axe 4-1 3 2.1x 35-41 5 7.0 lbs. $585 Diagonal Attack
Pat the Ax 4-1+ 3 2.1x 37-43 5 10.0 lbs. $845 Diagonal Attack
Machete 4-2 4 1.5x 58-72 5 4.0 lbs. $910
Combat Machete 5-1 3 1.6x 51-66 6 6.0 lbs. $1050
Sawsword 5-2 4 1.7x 86-101 6 10.0 lbs. $1230 Diagonal Attack
Flux Reaver 5-2+ 4 2.1x 89-104 6 15.0 lbs. $1275 Diagonal Attack
Makeshift Sword 6-1 3 2.1x 70-85 7 9.0 lbs. $1450 Diagonal Attack
Proton Axe 6-2 4 2.6x 119-140 7 17.0 lbs. $1750 Requires 6 Strength
Pocket Knife (Quest Item) Unique 3 2.1x 01-03 1 1.0 lbs. $160
Syringe Unique 3 2.1x 08-12 1 5.0 lbs. $20 100% chance to apply Junkie Fever
This is a Knife Unique 3 2.1x 80-92 6 7.0 lbs. $1250 30% chance to apply Bleeding Wound

Blunt Weapons[edit | edit source]

Note: Formerly, all blunt weapons had a 10% chance to apply Concussion. This was removed in Director's Cut.

Name Tier AP per
Use
Critical
Multiplier
Damage Armor
Penetration
Weight Value Special Effect
Stick 1-0 4 3.1x 07-12 0 3.0 lbs. $130 Diagonal Attack
Barb Wire Bat 1-1 4 2.3x 08-15 3 6.0 lbs. $70 Diagonal Attack
The Blood Staff (fake) 1-1+ 4 3.1x 09-16 3 7.0 lbs. $130 Diagonal Attack
Nail Board 1-2 5 3.1x 13-24 3 8.0 lbs. $155 Diagonal Attack
Hobo Basher 1-3 4 2.9x 10-17 3 5.0 lbs. $135 Diagonal Attack
Pipe 2-1 4 3.1x 17-27 4 5.0 lbs. $325
Wooden Staff 2-2 5 2.1x 29-41 4 7.0 lbs. $380 Diagonal Attack
The Blood Staff 2-3 5 2.1x 32-44 5 7.0 lbs. $390 Diagonal Attack
Crowbar 3-1 4 2.7x 31-45 5 6.0 lbs. $535 Diagonal Attack
The Order 3-1+ 4 2.5x 35-48 5 11.0 lbs. $510 Diagonal Attack
Nightstick 3-2 5 2.6x 51-69 5 3.0 lbs. $640
Wrench 4-1 4 2.1x 50-68 6 12.0 lbs. $775 Diagonal Attack
Rebar Staff 4-2 5 3.1x 79-108 6 13.0 lbs. $945 Diagonal Attack
Makeshift Mace 5-1 5 2.1x 123-150 9 14.0 lbs. $1310 Diagonal Attack
Truth 5-1+ 4 3.6x 75-102 9 11.0 lbs. $1100 Diagonal Attack
25% chance to apply Concussion
+1 Kiss Ass
-20% CtH per every Coordination below 5
-20% CtH per every Strength below 7
Spiked Bat 5-2 4 2.1x 74-98 9 9.0 lbs. $1050 Diagonal Attack
Sledgehammer 6-1 4 2.3x 105-130 9 12.0 lbs. $1525 Diagonal Attack
Plasma Hammer 6-2 5 2.3x 165-195 9 17.0 lbs. $1800 Diagonal Attack
Ace's Wrench Unique 4 3.1x 11-18 3 6.0 lbs. $130 Diagonal Attack
Spike Bat of Shame Unique 4 3.1x 78-108 3 9.0 lbs. $105 Diagonal Attack
10% chance to apply Shamed

Brawling[edit | edit source]

Name Tier AP per
Use
Critical
Multiplier
Damage Armor
Penetration
Weight Value Special Effect
Sap Gloves 1-1 2 1.5x 03-05 0 3.0 lbs. $130
Brass Knuckles 2-1 3 1.6x 10-12 1 5.0 lbs. $320
Beer Knuckles 2-1+ 3 1.6x 12-14 1 5.0 lbs. $360 100% chance to apply Bleeding wound
Rebar Knuckles 3-1 3 3.1x 17-22 3 2.0 lbs. $520
Metal Nails 4-1 3 3.1x 28-32 4 3.0 lbs. $655
Upchucker 4-1+ 3 4.1x 27-30 4 4.0 lbs. $700 60% chance to apply Vomiting
Boom Fist 5-1 4 3.1x 39-48 5 5.0 lbs. $925
Dragon's Claws 6-1 3 2.6x 55-65 7 6.0 lbs. $1595
Toxx Claws 6-1+ 3 2.6x 53-62 7 4.0 lbs. $1170 60% chance to apply Opened Up
Fists Special 3 2.1x 01-03 0 0.0 lbs. $0
Lexcanium's Bionic Arm Special 3 2.1x 18-24 3 5.0 lbs. $5 +2 Brawling
20% chance to apply Concussion
Owned by Lexcanium

Energy Weapons[edit | edit source]

Energy weapons cannot jam or inflict Critical Hits, but deal bonus damage to targets with Conductive Armor.

Name Tier AP per
Shot/Burst
Ammo
Type
Ammo
Capacity
AP to
Reload
Conductive/
Not Conductive
Damage Rounds per
Shot/Burst
Range Weight Value Special Effect
Phase Blaster 1-1 4/- Energy Cells 6 4 2.5x/0.4x 06-08 1/- 12m 3.0 lbs. $70
Herbicide 1-2 5/6 Energy Cells 8 6 2.5x/0.4x 09-16 1/2 14m 6.0 lbs. $157
Laser Pistol 2-1 3/- Energy Cells 10 4 2.3x/0.5x 09-15 1/- 11m 3.0 lbs. $325
Final Assessment 2-1+ 3/- Energy Cells 12 4 2.3x/0.5x 11-17 1/- 10m 6.0 lbs. $335
Laser Carbine 2-2 -/6 Energy Cells 20 6 2.4x/0.6x 08-12 -/3 17m 5.0 lbs. $375
Pulse Rifle 3-1 4/6 Energy Cells 10 5 2.2x/0.6x 18-23 1/3 12m 7.0 lbs. $540
Meson Cannon 3-2 6/- Energy Cells 5 6 2.2x/0.6x 30-38 1/- 20m 9.0 lbs. $670
Xenon Cannon 3-2+ 6/- Energy Cells 5 6 2.2x/0.4x 32-42 1/- 20m 12.0 lbs. $780 100% chance to apply Laser Burn
Plasma Beamer 4-1 -/4 Energy Cells 10 3 2.3x/0.6x 25-30 -/3 12m 7.0 lbs. $770
Ion Blaster 4-2 4/- Energy Cells 10 4 2.3x/0.6x 40-45 1/- 20m 11.0 lbs. $1000
WOPR Blaster 4-2+ 4/- Energy Cells 10 4 2.3x/0.4x 41-52 1/- 20m 5.0 lbs. $980
Photon Cannon 5-1 6/- Energy Cells 10 6 2.3x/0.6x 34-42 1/- 20m 5.0 lbs. $1080
Neutron Projector 5-2 5/- Energy Cells 10 5 2.4x/0.6x 40-52 1/- 30m 13.0 lbs. $1280
Ion Beamer 6-1 -/4 Energy Cells 10 3 2.4x/0.6x 30-35 -/2 20m 8.0 lbs. $1520
Death Ray 6-2 6/- Energy Cells 10 6 2.5x/0.7x 50-70 1/- 30m 13.0 lbs. $1850
Gamma Ray Blaster Unique 5/6 Energy Cells 20 5 2.3x/0.5x 40-65 1/3 20m 5.0 lbs. $130

Firearms[edit | edit source]

Note: Formerly, all assault rifles had a 10% chance to apply Bleeding Wound. This was removed in Director's Cut.

Assault Rifles[edit | edit source]

Name Tier AP per
Shot/Burst
Ammo
Type
Ammo
Capacity
AP to
Reload
Critical
Multiplier
Damage Rounds per
Shot/Burst
Chance to
Jam
AP to
Unjam
Armor
Penetration
Range Weight Value Special Effect
M1 1-1 4/- 5.56mm 8 5 1.5x 07-12 1/- 2% 5 2 20m 6.0 lbs. $70
M14 1-2 5/- 5.56mm 20 5 2.0x 14-18 1/- 2% 6 2 28m 5.0 lbs. $160
Rust Bucket 1-3 4/- 5.56mm 20 5 1.7x 09-14 1/- 3% 6 2 22m 7.0 lbs. $135
M4 Carbine 2-1 5/7 5.56mm 30 5 1.5x 19-27 1/2 3% 6 3 20m 8.0 lbs. $310
Sweetness 2-1+ 4/6 5.56mm 30 5 1.8x 44-60 1/2 3% 6 5 20m 8.0 lbs. $290
FAMAS 2-2 4/6 5.56mm 25 5 1.7x 17-30 1/2 3% 6 3 24m 8.0 lbs. $370
Wegman Aether Corrupter 2-2+ 6/- 5.56mm 6 6 2.2x 20-35 1/- 2% 7 4 20m 8.0 lbs. $385 80% chance to apply Opened Up
HK33 3-1 4/6 5.56mm 20 5 1.6x 25-35 1/2 2% 6 4 22m 6.0 lbs. $530
M16 3-2 5/7 5.56mm 30 6 1.6x 45-59 1/2 2% 5 4 20m 7.0 lbs. $635
M16 (Bowling) 3-2+ 5/7 5.56mm 30 6 1.6x 45-59 1/2 95% 5 4 20m 7.0 lbs. $240
The Lariat 3-2+ 6/- 12 Gauge 1 6 2.4x 01 1/- 3% 7 1 18m 8.0 lbs. $600 100% chance to apply All Tied Up
AK-47 4-1 4/6 7.62mm 30 7 2.4x 40-57 1/2 3% 8 5 22m 8.0 lbs. $770
Martha 4-1+ -/5 7.62mm 40 7 1.6x 20-30 -/20 4% 8 4 15m 8.0 lbs. $875
AUG 4-2 5/7 5.56mm 30 5 1.7x 70-85 1/2 3% 6 5 19m 9.0 lbs. $945
G3 5-1 4/6 7.62mm 30 5 1.7x 64-77 1/2 2% 6 6 28m 9.0 lbs. $1015
AK-97 5-2 5/7 7.62mm 30 6 1.5x 100-125 1/2 2% 6 6 20m 9.0 lbs. $1315
FN-Fal 6-1 4/6 7.62mm 30 6 1.5x 90-107 1/2 2% 7 7 26m 7.0 lbs. $1595
G41 6-2 5/7 7.62mm 30 4 1.6x 150-180 1/2 2% 5 7 23m 8.0 lbs. $1885
M41A 6-2+ 6/- 7.62mm 20 6 1.5x 80-95 -/5 2% 5 6 20m 11.0 lbs. $2175

Handguns[edit | edit source]

Note: Formerly all handguns had a 10% chance to apply Bleeding Wound. This was removed in Director's Cut.

Name Tier AP per
Shot/Burst
Ammo
Type
Ammo
Capacity
AP to
Reload
Critical
Multiplier
Damage Rounds per
Shot/Burst
Chance to
Jam
AP to
Unjam
Armor
Penetration
Range Weight Value Special Effect
VP91Z 1-1 3/- .38 Cal 8 3 1.5x 05-08 1/- 4% 5 1 12m 2.0 lbs. $70
Ol' Navy Revolver 1-2 4/- .38 Cal 6 3 2.0x 10-14 1/- 3% 6 1 10m 2.0 lbs $158
The Blix 1-2+ 3/- .38 Cal 6 3 1.6x 12-17 1/- 4% 6 1 10m 3.0 lbs. $145 +1 Smart Ass
+1 Leadership
-2 Luck
.38 Semi-Automatic 1-3 3/- .38 Cal 6 3 2.0x 07-09 1/- 3% 5 1 13m 2.0 lbs. $135
Marakov 2-1 3/- .38 Cal 8 4 1.8x 10-15 1/- 3% 5 2 12m 3.0 lbs. $325
Midnight Special 2-2 3/- .38 Cal 6 3 1.7x 14-20 1/- 2% 4 2 11m 3.0 lbs. $370
.38 Revolver 3-1 3/- .38 Cal 6 4 1.6x 19-24 1/- 3% 5 3 10m 2.0 lbs. $545
Smokey 3-1+ 3/- .38 Cal 6 4/- 2.0x 24-30 1/- 4% 5 3 9m 2.0 lbs. $625
FFS Benetto 3-2 4/- 9mm 12 5 1.5x 36-42 1/- 4% 6 3 14m 2.0 lbs. $650
FFS Benetto (Bowling) 3-2+ 4/- 9mm 12 5 1.5x 36-42 1/- 95% 6 3 14m 2.0 lbs. $250
Click 17 4-1 3/- 9mm 12 5 1.5x 33-38 1/- 2% 6 4 12m 4.0 lbs. $740
The Clipper 4-1+ 3/7 9mm 12 5 1.5x 38-42 1/3 2% 6 4 10m 5.0 lbs. $910
.45 Peace Keeper 4-2 4/- .45 Cal 6 5 2.0x 57-65 1/- 0% 6 4 9m 3.0 lbs. $980
.45 Widow Maker 5-1 3/- .45 Cal 6 4 1.5x 44-53 1/- 0% 5 5 11m 4.0 lbs. $1090
Click 19 5-2 4/- 9mm 15 5 1.5x 76-86 1/- 2% 6 5 13m 3.0 lbs. $1350
Wasteland Hawk 6-1 3/- .45 Cal 7 5 1.5x 66-76 1/- 2% 6 6 14m 4.0 lbs. $1500
Kymri's Warrior 6-1+ 3/- .45 Cal 7 6 2.0x 84-98 1/- 2% 6 7 12m 4.0 lbs. $1740
M1911 6-2 4/- .45 Cal 7 5 1.5x 100-135 1/- 0% 5 7 15m 3.0 lbs. $1810
Gold Engraved Derringer Unique 3/- .38 Cal 2 3 2.0x 08-09 1/- 3% 6 2 16m 1.0 lbs $125
The Obliterator (for cheaters) Unique 3/- 9mm 30 1 1.5x 500 1/- 0% 2 20 90m 3.0 lbs. $1
Rose's Thorn Unique 3/- 12 Gauge 1 3 2.0x 05-13 1/- 3% 3 1 9m 2.0 lbs. $146 Owned by Rose

Shotguns[edit | edit source]

Note: Formerly, all shotguns had a 10% to apply Bleeding Wound. This was removed in Director's Cut.

Name Tier AP per
Shot/Burst
Ammo
Type
Ammo
Capacity
AP to
Reload
Critical
Multiplier
Damage Rounds per
Shot/Burst
Chance to
Jam
AP to
Unjam
Armor
Penetration
Range Weight Cone
Angle
Value Special Effect
Pump Shotgun 1-1 5/- 12 Gauge 7 5 1.5x 09-14 1/- 2% 6 1 12m 5.0 lbs. 30° $65
Sawed-Off 1-2 5/7 12 Gauge 2 5 1.5x 13-19 1/2 2% 6 1 9m 4.0 lbs. 40° $160
Coach Gun 2-1 5/- 12 Gauge 2 3 2.0x 20-24 1/- 2% 6 2 12m 5.0 lbs. 20° $325
The Red Ryder Rides Again 2-1+ 5/- 12 Gauge 1 2 2.0x 38-43 1/- 2% 4 3 14m 6.0 lbs. 15° $350
Lever Action 2-2 6/- 12 Gauge 5 5 2.0x 33-40 1/- 2% 6 2 10m 6.0 lbs. 30° $390
The Roach 2-2+ 5/- 12 Gauge 12 5 2.0x 32-39 1/- 0% 3 2 8m 5.0 lbs. 35° $360 -10% Chance to Evade
M-37 Pump Action 3-1 6/- 12 Gauge 6 6 1.6x 41-48 1/- 2% 7 3 12m 7.0 lbs. 30° $540
M-37 Pump Action (Bowling) 3-1+ 6/- 12 Gauge 6 6 1.6x 41-48 1/- 95% 7 3 12m 7.0 lbs. 30° $208
SOSG 3-2 5/- 12 Gauge 6 5 2.0x 47-58 1/- 2% 7 3 9m 7.0 lbs. 35° $635
Over Under 4-1 5/6 12 Gauge 2 4 2.0x 61-65 1/2 2% 5 4 10m 7.0 lbs. 30° $770
Street Cleaner 4-2 6/- 12 Gauge 20 6 2.0x 81-90 1/- 2% 5 4 13m 10.0 lbs. 40° $905
Hoblet's Problem Solver 4-3+ 5/7 12 Gauge 2 4 2.0x 27-32 1/2 2% 5 4 13m 7.0 lbs 30° $805 +1 Hard Ass
10% chance to apply Bleeding Wound
The Holdup 5-1 5/- 12 Gauge 5 4 2.0x 77-84 1/- 2% 5 5 9m 5.0 lbs. 30° $1120
Tactical Shotgun 5-2 6/- 12 Gauge 7 5 1.5x 110-125 1/- 2% 5 5 12m 8.0 lbs. 25° $1365
Spaz 12 6-1 5/7 12 Gauge 9 4 2.0x 105-129 1/2 2% 5 6 11m 7.0 lbs. 40° $1525
Jackhammer 6-2 6/8 12 Gauge 10 6 2.0x 168-182 1/2 2% 6 6 13m 9.0 lbs. 45° $1630
Infernator 6-2+ 6/- 12 Gauge 10 6 2.0x 168-182 1/- 2% 6 6 13m 10.0 lbs. 45° $1885 100% chance to apply On Fire
Crowd Control Shotgun Unique -/3 12 Gauge 2 4 1.3x 28-42 -/2 2% 5 7 10m 5.0 lbs. 50° $75
Mississippi Mule Unique -/4 12 Gauge 2 4 1.2x 10-14 -/2 2% 5 2 9m 3.0 lbs 70° $130

Sniper Rifles[edit | edit source]

Name Tier AP per
Shot
Ammo
Type
Ammo
Capacity
AP to
Reload
Critical
Multiplier
Damage Chance to
Jam
AP to
Unjam
Armor
Penetration
Range Weight Value Special Effect
Hunting Rifle 1-1 6 .30-06 Cal 5 5 1.5x 13-18 2% 7 3 28m 8.0 lbs. $150
R270 1-2 7 .30-06 Cal 7 5 2.0x 20-26 3% 7 3 25m 9.0 lbs. $160
M40 1-3 6 .30-06 Cal 7 5 1.7x 16-20 2% 7 3 32m 8.0 lbs. $140
G43-W 2-1 6 .30-06 Cal 5 6 1.5x 28-32 3% 7 4 30m 9.0 lbs. $325
Karabiner 2-2 6 .30-06 Cal 10 5 2.0x 31-44 2% 6 4 24m 10.0 lbs. $340
Farsight 2-2+ 6 .30-06 Cal 10 5 2.0x 34-50 2% 6 4 30m 10.0 lbs. $420
Bolt Action Rifle (Unfinished Weapon) 3+ 1 .30-06 Cal 20 1 1.0x 150 0% 2 10 40m 8.0 lbs. $45
Bullpup Sniper Rifle 3-1 6 .30-06 Cal 6 6 1.9x 44-58 3% 7 5 27m 9.0 lbs. $400
Bullpup Sniper Rifle (Bowling) 3-1+ 6 .30-06 Cal 6 6 1.9x 44-58 95% 7 5 27m 9.0 lbs. $200
M24 3-2 7 .30-06 Cal 8 6 1.8x 68-83 4% 6 5 30m 10.0 lbs. $675
SR2000-Argent 4-1 6 7.62mm 15 6 1.8x 74-84 2% 7 6 26m 9.0 lbs. $825
Sabra Marie 4-1+ 5 7.62mm 10 6 2.0x 30-130 2% 7 6 26m 10.0 lbs. $880
SV-V 4-2 7 7.62mm 10 6 2.3x 110-125 2% 7 6 28m 10.0 lbs. $980
Arctic Sniper 5-1 6 7.62mm 5 6 2.0x 105-124 2% 7 9 27m 11.0 lbs. $1065
SVD 5-2 7 7.62mm 10 3 1.7x 155-185 2% 4 9 25m 10.0 lbs. $1410
PSG1 6-1 6 7.62mm 10 3 2.0x 145-168 2% 4 9 26m 9.0 lbs. $1580
.50 Anti-Materiel Rifle 6-2 7 .50 Cal 20 6 1.7x 215-250 0% 6 9 30m 25.0 lbs. $1885
The Dragoon 6-2+ 8 .50 Cal 1 8 2.0x 280 2% 7 9 46m 22.0 lbs. $1850
Charged Round Sniper Rifle Unique 6 .30-06 Cal 7 7 2.0x 68-85 0% 8 6 32m 8.0 lbs. $120 100% chance of Burn
Honeydew's Rifle Unique 6 .30-06 Cal 5 5 2.0x 12-13 0% 1 4 34m 5.0 lbs. $120 10% chance to apply Bleeding Wound
Red Ryder BB Gun Unique 2 .177 BBs 200 2 5.0x 01-03 3% 7 0 18m 3.0 lbs. $75 100% chance to apply Eye Put Out

Submachine Guns[edit | edit source]

Note: Formerly, all Submachine Guns had a 10% chance to apply Bleeding Wound. This was removed in Director's Cut.

Name Tier AP per
Burst
Ammo
Type
Ammo
Capacity
AP to
Reload
Critical
Multiplier
Damage Rounds per
Burst
Chance to
Jam
AP to
Unjam
Armor
Penetration
Range Weight Value Special Effect
Greaser 1-1 5/- .38 Cal 30 4 1.5x 08-11 3/- 3% 6 1 12m 5.0 lbs. $75
Bad Attitude 1-1+ 5/- .38 Cal 30 5 1.7x 08-09 4/- 2% 6 1 12m 6.0 lbs. $150 -1 Smart Ass
+1 Hard Ass
-1 Charisma
Mark II Sven 1-2 6/- .38 Cal 32 5 1.7x 07-08 4/- 2% 6 1 10m 6.0 lbs. $160
Mark 27 1-3 6/- .38 Cal 32 5 1.7x 06-07 4/- 2% 6 1 14m 5.0 lbs. $150
Skorpion 2-1 5/- .38 Cal 20 4 1.5x 08-11 4/- 2% 6 2 15m 6.0 lbs. $210
Psoz, Mark II 2-1+ 5/- .38 Cal 20 4 1.5x 16-19 3/- 2% 5 2 10m 6.0 lbs. $335
PP-81 2-2 6/- .38 Cal 35 5 1.7x 13-16 4/- 2% 6 2 11m 5.0 lbs. $380
Uzi 3-1 5/7 9mm 30 4 1.5x 15-18 4/7 2% 7 3 10m 6.0 lbs. $415
Uzi (Bowling) 3-1+ 5/7 9mm 30 4 1.5x 15-18 4/7 95% 7 3 10m 6.0 lbs. $160
Shredder 3-1+ 5/- 9mm 40 4 1.5x 10-15 10/- 2% 7 3 9m 6.0 lbs. $750
Mac 17 3-2 6/- .45 Cal 30 5 1.7x 23-26 4/- 3% 7 3 13m 5.0 lbs. $665
TMP9 4-1 5/7 9mm 20 4 1.5x 23-27 4/7 2% 7 4 14m 7.0 lbs. $810
Tommy Gun 4-2 6/8 .45 Cal 50 5 1.7x 28-33 5/8 2% 7 4 12m 9.0 lbs. $945
MP5k 5-1 5/7 9mm 30 5 1.8x 34-39 4/7 2% 7 5 13m 7.0 lbs. $1090
HLK 5-1+ 4/6 9mm 30 4 2.4x 30-35 3/6 2% 7 4 14m 7.0 lbs. $1300
MP5 5-2 6/8 9mm 30 5 1.7x 50-60 4/7 2% 7 5 11m 8.0 lbs. $1350
UMP 6-1 4/6 .45 Cal 30 4 1.5x 47-54 4/7 2% 6 6 13m 6.0 lbs. $1565
AR-Short .45 6-2 5/8 .45 Cal 30 4 1.5x 59-67 4/7 2% 5 6 15m 7.0 lbs. $1840
The Eviscerator Unique 6/- .38 Cal 32 6 1.7x 58-66 6/- 2% 7 7 14m 4.0 lbs. $90

Heavy Weapons[edit | edit source]

Machine Guns[edit | edit source]

Name Tier AP per
Burst
Ammo
Type
Ammo
Capacity
AP to
Reload
Critical
Multiplier
Damage Rounds per
Burst
Chance to
Jam
AP to
Unjam
Armor
Penetration
Range Weight Value Special Effect
M2 1-1 6 5.56mm 30 6 1.5x 07-09 7 2% 7 2 20m 16.0 lbs. $70 -0.3 Combat Speed
Bren 2-1 6 5.56mm 36 6 1.8x 11-15 7 2% 6 3 20m 17.0 lbs. $325 -0.4 Combat Speed
Bar 3-1 6 5.56mm 24 6 1.5x 17-23 7 2% 7 4 20m 18.0 lbs. $575 -0.5 Combat Speed
Bar (Bowling) 3-1+ 6 5.56mm 24 6 1.5x 17-23 6 95% 7 4 22m 18.0 lbs. $205 -0.4 Combat Speed
M60 4-1 6 7.62mm 100 6 1.6x 26-30 7 2% 7 5 23m 19.0 lbs. $810 -0.6 Combat Speed
Big Betty 4-1+ 6 7.62mm 100 6 1.6x 29-34 6 0% 7 5 24m 18.0 lbs. $875 -0.5 Combat Speed
3% chance to apply Concussion
Death Sifter 5-1 6 7.62mm 100 6 1.5x 35-39 7 2% 7 6 24m 22.0 lbs. $1190 -0.7 Combat Speed
The Mailinator 5-1+ 6 5.56mm 50 6 1.2x 36-42 10 2% 7 6 24m 18.0 lbs. $1275 -0.6 Combat Speed
Minigun 6-1 6 7.62mm 200 6 1.6x 44-52 7 0% 7 7 24m 30.0 lbs. $1700 -0.8 Combat Speed
The 3 6-1+ 6 7.62mm 204 6 15.0x 18-24 9 2% 6 7 18m 36.0 lbs. $1800 -0.7 Combat Speed

Explosives[edit | edit source]

Explosives do not utilize any skill. While the Heavy Weapons skill does use the RPG-7 in its icon, the rocket launchers can be used by any character with the same effectiveness.

Grenades[edit | edit source]

Name Action Points
per Use
Damage Armor
Penetration
Radius Range Weight Value Special Effect
Dirty Grenade 6 15-20 10 6m 18m 1.0 lbs. $75 100% chance to apply Radiation Sickness
Grenade 6 100 10 4m 18m 1.0 lbs. $300
Pipe Bomb 6 50 10 3m 18m 2.0 lbs. $150
TNT 6 25 10 3m 18m 1.0 lbs. $50
TNT Delayed 6 3 10 3m 25m 1.0 lbs. $50
Whiskey Bottle 4 5-10 10 1m 25m 1.0 lbs. $50 100% chance to apply Bleeding wound

Rocket Launchers[edit | edit source]

Name Tier Action Points
per Use
Damage Armor
Penetration
Radius Range Weight Value Special Effect
Mangler 1-1 7 100 5 4m 25m 15.0 lbs. $155 -0.7 Combat Speed
Sabot Rocket 2-1 7 150 7 5m 25m 15.0 lbs. $300 -0.7 Combat Speed
LAW 3-1 7 200 7 5m 25m 15.0 lbs. $500 -0.8 Combat Speed
Rauhman Candle 4-1+ 7 28-36 7 6m 25m 15.0 lbs. $850 -0.5 Combat Speed
55% chance to apply Bombs Bursted in Air or Rocket's Red Glare
RPG-7 5-1 7 500 10 7m 25m 20.0 lbs. $700 -0.9 Combat Speed

References[edit | edit source]