Wasteland 3 weapon modifications

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Titleicon-WL3.png
Titleicon-WL3.png

Wasteland 3 returns with the weapon modification system in tow, with weapons capable of accepting a broad variety of permanent upgrades. Stripping weapons using the Field Strip option has a chance of yielding new mods based on luck and the appropriate perks. The armor equivalent is Armor Mods.

Melee weapon mods[edit | edit source]

Grip[edit | edit source]

Name Tier Skill level req. Effects
Tactical grip 1 1 Hit Chance +3%
Tape grip 1 Crit Chance +2%
Grooved grip 2 3 Hit Chance +5%
Rubber grip 4 Crit Chance +4%
Overmolded grip 3 6 Hit Chance +7%
Fiberglass grip 8 Crit Chance +6%

Weight[edit | edit source]

Name Tier Skill level req. Effects
Arc weights 1 1 Damage +2
Balancing weights 2 Armor Penetration +1
Min Damage -4
Max Damage +4
Heavy weights 2 5 Damage +4
Symmetrical weights 5 Armor Penetration +2
Grand slam weights 3 7 Damage +8
Counterforce weights 9 Armor Penetration +3
Min Damage -16
Max Damage +16
Battery pack Unique 10 Melee Damage -10%
Chance to Apply Shocked: 35% (?)
Toxin cell 10 Chance to Apply Poisoned: 100% (?)
Razor box 10 Chance to Apply Bleeding: 50% (?)
Concussion bell 10 Min Damage -16
Max Damage +16
Chance to Apply Status Effect: 35% (?)

Ranged weapon mods[edit | edit source]

Barrel[edit | edit source]

Name Tier Skill level req. Effects
Alloy barrel 1 1 Damage +2
Cut-rifled barrel 1 Armor Penetration +1
Min Damage -4
Max Damage +4
Blast muffler 2 Armor Penetration +2
Stealth Attack Damage +10%
Silencer
Columbium barrel 2 3 Damage +4
Broach-rifled barrel 4 Armor Penetration +2
Min Damage -8
Max Damage +8
Sound suppressor 5 Armor Penetration +3
Stealth Attack Damage +20%
Silencer
Titanium-cobalt barrel 3 6 Damage +8
Hammerforge-rifled barrel 7 Armor Penetration +3
Min Damage -16
Max Damage +16
Phase silencer 8 Armor Penetration +4
Stealth Attack Damage +30%
Silencer
Lightweight barrel Unique 8 Hit Chance +12%
Armor Penetration +1
Min Damage -12%
Max Damage +12
Shortened barrel 8 Hit Chance -10%
Damage +20

Choke[edit | edit source]

Shotguns only.

Name Tier Skill level req. Effects
Wide choke 1 1 Attack Cone +10
Full choke 2 Range +1.5
Cylinder choke 2 3 Attack Cone +15
Extra full choke 4 Range +2
Open cylinder choke 3 5 Attack Cone +20
Extra turkey choke 6 Range +3
Extended choke Unique 10 Range +5
Attack Cone -20
Ragged choke 10 Range -3
Attack Cone +30

Magazine[edit | edit source]

Name Tier Skill level req. Effects
Long mag 1 1 Ammo Capacity +1
Extended mag 2 2 Ammo Capacity +2
Max capacity mag 3 3 Ammo Capacity +4
Advanced materials mag Unique 8 Ammo Capacity -1
AP reload cost -1
Oversized mag 7 Ammo Capacity +8
AP reload cost +1
Quickfire mag 10 AP attack cost -1

Scope[edit | edit source]

Name Skill level req. Effects
Reflex scope 1 1 Crit Chance +3%
21mm magnifying scope 2 Range +2
Red dot scope 2 3 Crit Chance +5%
32mm magnifying scope 4 Range +4
Holographic scope 3 5 Crit Chance +7%
38mm magnifying scope 6 Range +6
DeadEye experimental scope Unique 8 Crit Chance +10%
Range -5
FarSight computer assisted scope 9 Crit Chance -5%
Range +9

Underbarrel[edit | edit source]

Name Tier Skill level req. Effects
Underbarrel light 1 1 Hit Chance +3%
Laser sight (Wasteland 3) 2 Crit Multiplier +5%
Tactical light 2 3 Hit Chance +5%
Spec-ops laser sight 6 Crit Multiplier +10%
SWAT light 3 5 Hit Chance +7%
Ultraviolet laser sight 6 Crit Multiplier +20%
Cryocell linkage Unique 4 Ranged Damage Adjustment -10%
Damage to Creature Types: ?
HE fuse linkage 8 Ranged Damage Adjustment -10%
Wide spectrum light 10 Hit Chance +10%
Crit Multiplier -5%
Incendiary linkage 3 Ranged Damage Adjustment -10%
Damage to Creature Types: ?
Plasma linkage 6 Ranged Damage Adjustment -10%
Damage to Creature Types: ?
Computer assisted laser sight 10 Hit Chance -5%
Crit Multiplier +25%